Adjusted, tweaked and worked on the model some more tonight. Almost ready to take this to the high-poly. Thanks! Don't worry, I'm uploading the latest video now. It'll take a few hours because my upload speed is bad, but it'll get there soon. :)
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Thanfully I got my open beta registration in yesterday, as today they are already out of OB accounts! I'm going to give it a try, and so long as the need for l00t ph4rming added in the latest patch is eventually cut back, I'll probably be buying this one.
I watched his latest episode on GameTrailers just a couple days ago where he talks about this. No comments, seriously. For those of you who hasn't seen it yet, here you go: [ame]http://www.youtube.com/watch?v=HIjz25WkXQA[/ame]
[ QUOTE ] Played the PC demo last night in widescreen. Visual glitches in the UI galore. The in-game menu was broken like you wouldn't believe. [/ QUOTE ] wow i had no issues at all. Do you have the latest drivers for your video card?
my issue with 3dcoat projection painting is the errors it produces - I've spent time painting a face, apply it to the model, rotate the model around and projection paint the back when I get back the face is covered in errors or partially deleted. I'm not on the latest version
Loaded some more updates today for the SMD exporter. The update I released a couple days ago was found to have problems with bone orientation. I think this is all addressed in latest update. Please let me know if you have any problems.
Updating the firmware of the SSD might help as well (if there's already an update available). I had BSODs on my M4 Crucial after 5000 hours runtime, installed the latest firmware and everything works fine now. What kind of SSD did you buy?
In our latest Wii project I believe we were aiming to have a maximum of 60,000 triangles rendered on the screen at the same time. Tricount was rarely a problem for what we were doing, the Wii handled most meshes we threw at it, within reason.
I love this handpainted look you are going for here. The predatr is insane right now. When it comes to your latest faces I feel they are lacking in Hue variation, but other than that stellar progress. If I may ask, which software are you texturing in?