Study color theory. I love this book by James Gurney [ame=http://www.amazon.com/Color-Light-Guide-Realist-Painter/dp/0740797719]Color and Light: A Guide for the Realist Painter[/ame] Nobody is blasting you, they are giving you critiques. Learning how to take critiques and not take them personally is an important skill.
There is no way to turn off texture filtering with Nitrous. Sorry. There are a couple of ways to see the full resolution of your textures. Change the viewport shading to Realistic. In the viewport dropdown choose Materials > Realistic Materials with Maps. Or you can try this script.…
Great works ,ben. :) How to make the model look like realistic . What is the key to making a realistic model, Ploygon, texture,Light? this is my 3d works ,I hope you can make more comments.I want to know the gap between I and masters. thank you . https://www.artstation.com/artwork/LVorP
Hi, i suggest you can turn off the realistic viewport shading in your preference, using the direct 3d as rendering for your viewport the realistic viewport shading you using now is quite hard to let you to noticed the topology going well when you building your model hope this will help
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…
Hey everyone, I'm a beginner in environment creation. My aim for this project is to create a realistic environment. Currently, I feel there's still some lacking to look realistic but I couldn't figure out what to improve, so I'd appreciate some feedback on anything I can do to adjust my scene to really make it pop in a…
Been working on this model on and off. I'm going for a realistic look but so far it just doesn't do it for me. I'm not sure what to do though... anyone that can give me some advice as to what I should do? I'd prefer to keep the same number of polygons but that might be what's giving me problems. What can I do with the…
We've all seen the fantasy castles with insane proportions, run-down, realistic modern urban environments and most things in between when it comes to game environments. If I wanted to start modeling, texturing and lighting an interesting environment that you've never seen before, what theme(s) would put me on the right…
Generally speaking, if i'm reviewing your portfolio I want to see variety. Even if you specialize in guns I want to see a variety of guns, not 37 variants of an m4. Since making modular weapons takes a lot more time and planing, in the time it took you to create that modular m4 system you probably could have created 4-5…
Honestly, the best answer I can give you is just test all those methods! Some games will have the attack animation starting with the wind up, and the engine just blends from idle to that pose, which makes it appear to be a fast antic. But, other games will animate it all to give it a more realistic look. Each method has…