We've all seen the fantasy castles with insane proportions, run-down, realistic modern urban environments and most things in between when it comes to game environments. If I wanted to start modeling, texturing and lighting an interesting environment that you've never seen before, what theme(s) would put me on the right track? Maybe an urban fantasy realistic WWII cell-shaded environment?
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I think it's not neccecarily the environment that makes the difference though its how you tackle it. maybe you could put a new spin on a tired genre like ww2
dunno what im saying here.
but yea... blending two highly dissimilar themes should do the trick.... if u do it right i guess
its Viva Pinata + Manhunt
every setpiece from the 1980ies flash gordon movie
roman architecture space station
Giger's concept art for that never made dune movie
logan's run style future dome city
Roman space = http://www.imperatoronline.com/media/
I'm definitely feeling the combining of themes...
How about... a time-traveling ghost train?!?!?!?!omg
90% of games seems to be in some sort of post-apo environment,
aka WW2 big city warzones, gears of war being only one of numerous examples. very few games seems to be set in the countryside however, or on a mountain, hilly area.
there also seems to have been a LOT of techy space-station alien-esque hallway shooters.
i think if you look for something unique, you should start looking first at what is not unique. you'll probably find that most of the themes have already been done to death and back. you're more likely to get away with an evolution, rather than revolution, e.g vastly improve on a theme already present.
oh, and canyons are overused.
mostly environments that require a lot of detail, are regularly underused, such as dense forests. expect to see a lot of them in the near future though. and expect them to expand rapidly in size as technology compete to make the best biggest forest there ever was.
personally, i think more 3-dimensional marshland or rainforest themes would be interesting, where you have to stay above the ground, instead of on it, where dense vegetation would seriously hamper movement.
Bladerunner environments for the win
Scott... afraid not...
its Viva Pinata + Manhunt
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Not exactly original either...thats called a child's birthday party...unless you are the pinata, and you're out to get candy by smacking the crap out of people...then you have something.
personally, i think more 3-dimensional marshland or rainforest themes would be interesting, where you have to stay above the ground, instead of on it, where dense vegetation would seriously hamper movement.
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Good idea.
There needs to be more games set there.
what about...a nursing home with vampire old geezers!
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Bubba Ho-Tep!! Although it's a mummy, not a vampire. And the King of B Movies is the King!
ancient china, there was an RTS game based on that, and jade empire. renaissance.. a lot of games has had architecture from that period. which leaves the australian outback.