Theres been a pretty serious lighting problem with some of my meshes, which I've been stupidly ignoring for a while now. Now I just want to know what I'm doing to my lightmaps that I shouldn't be. My UV's are definitely more than 3 pixels apart and theres no overlapping going on. The problem mainly affects my modular…
hello there, been a long while since I've posted here, even forgot about just browsing (as I usualy did) for a while as well anyway been working on a small environment asset, a medieval house I'm tryng to go for modular design and be able to build more houses off this and up to a town. it's the first time I do modular…
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
That's one way of doing it, but that's not modular at all. All the resources I posted are about modular approaches. Not necessary to use, but it is a good skill to learn, and can really help improve quality.
really good advice above! I recently watched this course on artstation learning https://www.artstation.com/learning/courses/0ol/introduction-to-modular-architecture/chapters/zYEK/intro Its free to watch, and while you're not using unreal I still think its a decent reference or inspiration for putting together a scene like…