Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
Another character I've started a few weeks ago. This will be my first "next gen" project and will be the first of 3 other characters I'll be working on. And maybe model some zombies later on. :poly140::poly124: It's also a test to see if I can do the work as a 3D artist. So... she's kind of a test dummy. Right now with all…
I'm using the Mod tool version of Softimage and for a 3 second animation the file is 95mb! So my question is: How can I reduce the file size so that other people and download and scrub through the animation?
http://www.6ft.com/careers/9531-concept-artist/ email k@6ft.com to apply The Concept Artist is responsible for transforming ideas into 2D visual representations that inspire and help feed our 3D artists and Designers. Your unique use of artistic vision, color, proportion and personality come through in every drawing you…
Hi guys! After seeing Marks 1911 post, I thought I'd post mine for some crit. Definitely no where near the same level as his, I really wanted to focus on map baking and texture painting as they are both really bad weak areas for me. It was also my first attempt at using, XNormal for normal and AO. It has a some goofs I…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
[FONT="]Naughty Dog[/FONT] [FONT="]Santa Monica[/FONT][FONT="], CA[/FONT] [FONT="]www.naughtydog.com[/FONT] [FONT="]About our company.. [/FONT] [FONT="]Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and…
I took a break on my Splash Damage Art Test (which is almost done BTW) and had the urge to work on this Bizarre Creations Art Test. This building is 9534 polys. After looking closely at one of Stefan Morrel's buildings I could have textured this a bit differently to cut down poly size. You live and learn I guess. Here's…
http://wiki.polycount.com/wiki/Polycount I go there and the links on the left and the background loads but theres no links to 3D modeling and texturing guides and info anymore. Instead in the centre of the page I get the attached wall of text. Sorry but there doesn't seem to be a forum section for this xD <<<<<<<QuickBooks…