Hi, I´m in need of some technical advice as I´m starting to hit a wall. I currently look into buying a wacom mobile studio pro and realised having a powerbank with it would be absolutely crucial. After contacting wacom customer support, they helped me with finding the voltage setup I need but after looking for hours, I…
Hey everyone. I need a bit of guidance of the best possible way to UV a certain prop in question. I followed tutorials, tried plugins, but it doesn't get it quite right. I've been modelling for Maya 2011 for about a month or so, so please go easy on me :P I've been trying to unwrap this washing machine, which contains lots…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hello, I work on 3dsmax, zbrush and in near futur, substance painter, I make just assets for a game so i think i don't really need the last hardware in the market. Here is my config: CPU: Q6600 Ram: 8GB Motherboard: P5K-E (LGA775) GPU: gtx 750 ti in few days... :) Details…
Hey Guys this is my latest work, M1. R0-LAUNCHER is one of the pieces that you will be able to see in the book. Modeled in Fusion 360 / Rendered and Textured in Keyshot. Hope you like it. http://artofdarmar.artstation.com For Hire.
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
Youre stunning. Slant Six Games is seeking a FX Artist to create explosive special effects for PS3 and 360, utilizing in-house FX creation tools. Here is your chance to blow away your audience with one of the most exciting AAA franchise console action titles in the industry if you enjoy implementing FX for world…
With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…