Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
Hey guys, this is my first post on Polycount. I´ve been following this forum quite a bit since Im a student working with 3D graphics for games. I wanted to post a harpy that I am working on right now that is going to be a part of my group project. The project is about making a viking hack and slash-game, set in 3rd person.…
So some friends and me are visiting london for a couple of days from 29th to 2nd of january and we have no clue what to do on new years eve over there :poly122: so any tips? :D
How important is it to avoid overlapping or hidden geometry in a game asset? I'm creating a wall for a temple in Max for use in Cryengine. The images below are viewing the inside of an exterior wall, which will eventually be covered by an interior wall plane. Here, the 2 separate meshes add up to 293 Tris, but there will…
Hi this is more or less how I draw , I wanted to know what do you think of this , and any sugestions on what to improve , this is pencil and paper only , I wanted now to try to pass to tabled drawing but what I tired just sucked and I can't find a decent tutorial on drawing things like what I draw here any help and comment…
Although I'm not new to modding, I've just started creating things for the Dota 2 Workshop. I mainly plan to release full sets, because I enjoy making complete looks for characters. I currently work in MODO Steam Edition, and Photoshop, and most of my concept sketching is done on paper. I have a DeviantArt page…
Kind of a modern day Voynich Manuscript, the Codex Seraphinianus is getting a reprint on Oct. 29th. I only found out about this book in the last few months but I love weird stuff, maybe it's a mutation from too much Escher & Dali exposure as a child. The price isn't too shabby either:…
Hi everyone! I want to show the project I've been working on for the past few weeks: procedural half-timbered (Germanic style) house generator. https://vimeo.com/297985731 For this project I'm using subtractive shape grammar technique to create interesting silhouettes, then randomize number of storeys for each element and…
I recently started posting breakdowns of my work over the last couple of years. Will continue to update this thread as I finish new ones. Farlands - Day and Night Cycle Blog post: https://www.artstation.com/tylerwalters/blog/wrVp/farlands-day-and-night-cycle https://vimeo.com/297425338 Farlands - Skybox Blog…
So I stumbled on this mod this morning called Day Z. It runs off of ARMA II with the Operation Arrowhead Expansion. You can buy the two as ARMA II: Combined Operations off of STEAM for $29.99 USD currently or if you have ARMA II you can buy Operation Arrowhead for $19.99. You need that and then just download the free mod…