about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
Allright, I finished that character. 12k triangles, 2x (body+hair) 4k diff + spec + nor. Made with Blender and Photoshop. Fully rigged (including face). Has a lot of bugs, but hey - it's my first character. Next one will be better for sure. :) Oh, also I named her Ginger Jane.
Hi! Testing new vesion of Silo (1.3)- Started with my male base mesh object, and modified it a bit... - Wing is currently a bit "out of use" as i didn't want to block view while modeling in Silo... will add wing membrane later, if i have time to finish this one... CnC welcome!
just a quick random art test that i used to mak a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap. id post the textures but they are nothing really special.
Whats going on everybody?!...Although I'm not new to poly count, this is my first post. The character is my take on Marvel's X23. Questions and comments please.
miauu's Work Plane version 1.23 is available Changelog: Align Selection to Work Plane -> Make Parallel will make the selected sub-objects parallel to the Work Plane and will align them to the average position of the sub-objects. Video demonstration: https://www.youtube.com/watch?v=2DIcfLXmDwQ
is it? let me check nope should be there http://www.polycount.com/forum/showpost.php?p=2119996&postcount=122 i had all of the data on the server removed a few weeks back, but all small files (images) should be back up and i can see them
Thanks for the tips guys, I made a quick search here and for example yasuo has about 10K tris, and as you sad "Howling Carnage" if Vi and Lucian has about 12k tris I'm not too far from that! Now its texture time! :D
Even if you don't go with Vimeo their compression guidelines could be useful. Also if your demo reel is mainly art with just some background music, you can probably drop the bit rate on the audio to something like 128 kbps without any issues.
Combining normalmaps: Open one of them. Copy the other one into a layer above the first and set it to overlay. Use Levels and set the blue channel output for that layer from 0-255 to 0-127. Merge down. Use the NVidia normalmap tools with "normalize only".