So I am almost done with my character. I want to make a really good rig to pose an animate him well, but Ive hit a snag right out of the gate. My skeleton is how I want it, lining up with his feet. But when I apply an Ik handle this happens. The joint chain straightens out and the "ankle" is no longer planted on the…
Hello, Have a few problems trying to re-target animations from MIXAMO to a custom rig that has facial joints using HUMAN IK in Maya. After defining the joints and controls on both rigs and then applying the source to the character it appears to work fine. The problems I am having are when I try and move the Target rig…
I'm making a set of violins for some characters to play. I've found out that constraining the violin's body to the shoulder and rotating it from there, and sticking the IK wrist to the violin's neck so the arm follows is a good solution for the violin itself. Okay, so, the bow then can be stuck to the other hand, but I…
What do you guys usually use to animate for games? i have characters human & animal to animate & put in to "Unity" engine Is it better to do bones/ biped since it already put an IK setup for the human char? any pro/ cons for each?? thx
Sorry for my poor English. https://vimeo.com/70415689?ref=em-v-shareThis video, reflected in 12 seconds, is the control of the tentaclesConsidering exporting to the game engine, is it still mainstream to set up with Spline IK? Please tell me if there are any other good methods, tutorials etc!
Thanks Juan, Coming from Maya, all these different menus and such are tough to decipher. :P Woof. That's brutal. There is IK attached to the legs, but I guess I have to move them to match up with the ground after I position the torso.
Here's a chicken skeleton which I made a long time ago using a biped. It's very low poly. The wing had an alpha channel to give it a feathered profile. It's got so few bones there isn't any need for IK.
https://mail.google.com/mail/?ui=2&ik=30237e75db&view=att&th=12fbfd8d11213b2a&attid=0.1&disp=inline&realattid=f_gnbld2qo0&zw Hi, I'm seeking feedback on the creativity of my character and any colour rendering tips.
Perfect info, Thanks so much!! I will totally get some anticipation in there. I also got feedback that I need to make the hands less "IK"-y at the end when he takes a breath from my teacher.
Update: I managed to find some solutions but one still remains. When trying to bake the IK handles down, they screw up and break. No idea why. Both hands hands are constrained to a prop, they should bake out fine.