for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
Hello from Ruffian Games :) First let us introduce oursleves, we're a newish game developer built around an extremely strong core team who have a slate of great titles under their belt, We just want to make great games are looking for a few more people to join us. http://www.ruffiangames.com We're based Scotland and are…
Yep. The idea is to integrate it into 3dsmax, Maya and XSI but I also will make an stand-alone app + batch mode and SDK. I developed ratGPU basically to improve my OpenCL skills but also because I wanted a renderer to perform beauty shots in xNormal 4, so yep, definitely. Not currently, but I could adapt it very easily to…
Well, in Unity you use C# or a Javascript derivative. Unreal 4 has a nice visual script editor called blueprints that is fantastic. That alone makes me recommend it. You can make an entire game without touching a line of code (I know this exists for Unity but it's an addon). It's quite elegant. C++ isn't outdated in the…
I know you're going for simplistic, but there could still be some sort of art in your design. Right now this is coming off as a word doc saved as an html file. Additionally, and probably the worst of worsts, cgchat is linked before polycount...ahem :] I normally assume that basic html is in everyone's library of knowledge,…
The beast that I am - I have managed to convert it to PHP I must admit, PHP seems the better of the two. For instance, the code to read an external txt file (as used on the actual main body text). ASP: <font class="small">Code:</font><hr /><pre> <% Set fs=Server.CreateObject("Scripting.FileSystemObject") Set…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hi right now so many game studios are releasing remastered version of their games. I have one doubt recently call of duty Modern warfare 2 released remastered version did they model each and everything from scratch Any idea? If someone worked on this game please comment. Thanks Video Link Original VS Remastered…
Haha, totally ! Everyday I discover a new bug with it. :poly117: I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art. It keeps me motivated…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…