I have Mudbox 2015 and I was most of the way finished with my work for a job. I decided I wanted to bake the ambient and sculpt detail onto the version onto my model which is lower poly. The extraction Operation didn't work. You can see both attempts in the object list panel to the side but they can't be removed.…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a Senior Technical Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating shaders, tools and optimizing 3D asset…
Hey everyone. New here -- CheeseOnToast advised me to check out this community and so far it's looking great. I'm really glad there are still some sites were artists can put their stuff and where the people who reply are not afraid of giving some crits! :] Anyway. I'm a 17 y.o hobbiest modeller, 2D artist & I draw as well.…
I've been learning all aspects of Gamedev for the last year or so now, and I'm feeling like I'm finally starting to get a good handle on everything at a basic level. However, one thing that is constantly talked about, but to me, is never really explained clearly is High/Low poly modelling. I want to get the best…
Hello friends and thank you for potentially answering my questions. I recently upgraded from Maya 2012 to 2015 at home in an attempt to stay current with the latest workflow, but also because there is a viewport anti-aliasing issue that I've been dealing with that I hoped upgrading would take care of. It didn't. I've…
ARMATURE STUDIO in Austin, TX is seeking a Contract Environment Lighting Artist. This artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project. The person in this role will…
I think I preferred the lighting you had in your original beauty shot setup. The stronger secondary lightsource coming from the right/top right in the latest one I think makes it lose a bit of that "deep sea" feeling the original had. Though it's also possible that the inclusion of some warmer colors (since she's actually…
https://www.rankandfile.ca/video-game-working-conditions/?fbclid=IwAR1oXZ7hVCJVQXzhX4p1tvN7MI7YgF9ZnHwgb1_lyKTAb22x-dXByk063aQ This article details how many 3rd party contract and on call workers (QA/art/localisation and art) are having to risk their lives to meet 1st party deadlines because they are considered a liability…
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…