This article details how many 3rd party contract and on call workers (QA/art/localisation and art) are having to risk their lives to meet 1st party deadlines because they are considered a liability when it comes to being responsible with what they are testing should they be working from home.
Now it isn't entirely clear who is more accountable in this, the 1st party developer or the 3rd party QA company that has to negotiate to allow such a possibility (working from home) or risk losing its client.
From what I'm aware its a bit of both, but 3rd party is beholden to a clients wishes as that is the way the business model is set up. And while I do understand its reasoning, I do believe there is a better way.
Why do we work like this? Why not delay a game for the sake of the health of all people involved especially if the government is willing to support your business with grants and tax credits?
Don't know about you but if I was working 1st party and my company couldn't let some faceless 3rd party contractors work from home for the sake of their health I'd feel pretty guilty about the way things are given the "privilege" to work from home.
I mean no amount of making these people top tier ninja rockstar samuria gundams is likely to change their situation. I mean unless they use their psycho frame ability to activate additional shields and dormant new type abilities in "Destroy mode"https://www.youtube.com/watch?v=9qE_UMethK0
||Gundam unicorn: spoiler warning||
What's needed is a change is how the games business functions as a whole, perhaps horribly this virus is that cure to that.
This forum topic continues from the one I made previously about whether NDA's are actually necessary given the liability of work from home arrangements.https://polycount.com/discussion/218387/do-ndas-really-matter-given-the-remote-work-situation-many-developers-are-facing-right-now#latest