Ambient lighting where for art thou ambient lighting? Read up on 3 point lighting don't just look for 3D specific sources but check photography sites, especially semi-pro sites that have users that like to build their own lighting set ups. Make note of light position intensity and work around they come up with. We have the…
Team name: Primal Productions Project name: Project X (Development Name) Brief description: A cross between an MMO and a Space Simulator, Project X is an attempt to push the limits of science fiction space gaming further that just humans flying ships 500-1000 years from now. Try more like 5 billion years from now, when our…
Hey folks, I know a fair few of you are knowledgeable when it comes to Maxscript stuff... I've been dabbling with a little bit of it just to make some little macroscripts to bind to hotkeys now and then. Right now I'm doing some highpoly stuff, and I've noticed some annoyances about Max for this - if I'm modelling in…
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
hey hey guys, I am a bit late to the game .. but I just had to say something about this piece ..like WOW.., I have to say that again ..like WOW.., sorry had to get that out of my system..:) luvly luvly atmo.. a soft painterly look that's hard to take your eyes off of.. you can really get this kind of look in udk? I have…
Took a look in both Opera and Firefox, and it looked fine on both. Not sure what issue you're having, Orgoth, but it's not a widespread issue. Looks nice Nick, everything's easy to find and looking sharp. I could argue the need for a couple commas in the second sentence on the page, but other than that...looks nice. Art's…
Hello, Wondering if anyone could help me to figure out how to put those sweet maya 2018 ncloth physics (boob bounce simulation :p ) into a game engine like UE4? I understand there is a way to bind every simulated vertex onto a single joint which would work? Its not efficient I suppose... but UE4 supports 65k joints so it…
Hello guys, i've a question about the new nDO. I searched a lot but i didnt fint any answer on this. I created some basic blockout shapes in photoshop. These i want to convert into normal maps. This is working fine. But here comes the problem: In the old nDO the results can be shown on a cube and get a live information…
I am currently trying to make a symmetrical texture map for my character in Autodesk Maya. For example, I want the arms of a character to share the same texture pattern. But I cant place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesnt match without flip. If Im…
Hi so i just finished my first item and i am having trouble with the exporting and binding, after trying to follow ever guide under the sun,this is what happens. This is not my area of expertise at allll so yaaaa :poly117: I am exporting as a FBX with these settings. I have tried using mesa to export as SMD, i don't know…