I'm feeling much better about this now. Adjustments made, including turning the body into wood. I have a tumultuous relationship with texturing and especially the idea of "dirt". I could probably rant for days but I won't :p . I understand that the industry needs it, so I need to be the problem solver they are looking for.…
Hi! I would try to get away modeling them and apply tiling textures. Surface variation can then be added through texture blending. Geometric detail through meshes layered on top. You will probably need to figure out how to blend meshes together, so it all looks like one solid piece in the end. You could use some mesh…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
shrew81 - Eh, I tried to make it work but with the time constraints I decided to cut it out and just go with the mushroom theme, but seeing as how I didn't even complete the challenge I should have just finished it :P Oh well, another idea I'll inevitably use for something else :D Nice finish though, my only crit would…
If you want to challenge the fact that Half-Life 2 is a service, not a piece of software, you're going to have to accuse the entire software industry of fraud. Think about it. Also: Any arguments that Vavle dispensed "vigilante justice"-- ie. you cannot commit a crime in order to right a crime, is assuming that Valve even…
Hello everyone, this is my first post in this community. In this series of posts, I am hoping to document a personal
project entitled "Gallerie Nocturne". The idea was floating in my mind for many years, I am glad to
finally have the time and energy to start this project. To begin, here is the concept art of the exterior…
Hello all. I've been frequenting this site for quite awhile and I feel that you can give me honest feedback on my portfolio. At the beginning of the year I had gotten an interview for a temp job at Avalanche Studios but botched the art test and wasn't hired. The problem I've been having since then is that I have been…
After the most recent concept challenge over in the challenge forum (which needs more people, btw!), i realized how much i enjoyed reinterpreting concepts. don't get me wrong, i enjoy making concepts 'ex nihilo' plenty, but there's a special kind of joy and challenge in reinventing or reinterpreting an existing one.…
The problem is that people always go for the easiest / cheapest way - "Foo strategies" even if it makes the game trivial and less enjoyable for them. As i previously wrote as example; If I give the players a weapon that is better than anything else and their game loses all challenge and gets very dull and boring as a cause…