I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
I've been toying around with Mudbox for a few weeks and decided to make something for Unity with it. I'm making a nice little detailed model with 3ds max and Mudbox and I've run into a little something that looks pretty ugly. I made the model in parts so that way I could piece it together and fashion each part individually…
I have a pillar that is Decimated out of ZBrush and I am trying to render to texture and not only is my diffuse map picking up this streaked lighting issue but my normal map is as well. Topogun renders out my normal and AO map just fine, but for more complex geometry I feel Max's render to texture with supersampling on…
So i started to model a second robot model [slightly more fun than guns, more of a challenge] and I pressed some key or other and now my model lights up yellow and when I try to resize like 1 face with the resize tool the whole model resizes even though i have only 1 face selected it looks like this anyone know how to turn…
Issues below (not rendering shaodws or bounce lights), I haven't found help from Otoy forums, Polycount forums, online search, been looking A few days now. rendering issue 1 rendering issue 2
I have a lamp with a standard vray mtl applied to the main body and a doublesided material applied to the translucent area around the light. I am having a problem thought that light is escaping through the non translucent base section and illuminating the pole in a wierd way. Do you know what I should do to prevent this?
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
I'm working on a project right now with some full characters and clothing made in ZBrush. The FBX files I received are a little over 10 million per character. The way that I've always retopped in the past is with the Freeform tools in 3DS max. Somebody once recommended Shrinkwrap in Blender, but it only worked for…