I've been toying around with Mudbox for a few weeks and decided to make something for Unity with it. I'm making a nice little detailed model with 3ds max and Mudbox and I've run into a little something that looks pretty ugly. I made the model in parts so that way I could piece it together and fashion each part individually and it was working pretty well until the final stages. I was wondering if there was a way to sew different pieces of a model together in Mudbox as to prevent things like this:
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and this:
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See how the the ends of the meshes glob together like that? I'd like to see if there was a way to sew them together, or at least make it so it looks nice and smooth as one single piece. Any ideas?
Replies
or use dynamesh in zbrush...
http://www.meshmixer.com/