Hey guys! I have an issue here with unity3 maybe someone can help me out. I have two groups of meshes in the same scene, and I want separate lightmaps for each one of them. I select one group and do bake selected, but when I select the second group and do bake selected unity obviously overwrites the previous lightmap. Is…
I'm throwing around the idea of a game where the player could dig caves, but I'm wonder what the best approach would be. I'm planning on using the Unity engine because of the price point but I'm not sure where to beginning. I know how to use the terrain editor, but from what I understand it's basically fueled by a height…
Hi everyone! I'm working on a mobile game project and faced a problem creating big landscape (2x2 km) without using terrain(it's too laggy for mobiles) in Unity. I need to use a static mesh(maybe with LODs) and I decided to cut it in pieces to make it load partially. But my main problem is textures, I need to bake light…
Hey everyone, I'm a long time lurker on these forums, and an environment artist. I quit my job to attempt a game that truly capitalizes on its environments. I'm using Unity for its ease of use in the programming department. Here are my initial screenshots: If you find this interesting you can find out more at eastshade.com…
Recently I've made this 2D mobile game on Android. The game was made in Unity. 2D Graphics were made in Affinity Photo/ Design. Place explosives under the Egg and try to help the Egg get back to the Chicken. You can download it on Google Play: https://play.google.com/store/apps/details?id=com.MichaTutka.KamikazEggproject I…
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com
I made a material inside sd6 when i try to import it in unity it says : Failed to retrieve a single SBSASM file in the archive... Did you use the Substance cooker to generated the archive ? I read that you need to change the engine to 4 in designer but that didn't fix the problem.
Hello everyone, we are looking for a Unity VFX artist for a contract position starting soon. Please e-mail me at eddiefaria@gmail.com with a portfolio if interested. A VFX art test is required. Thank you.