Hi guys in the Texture Coordinate Node the option to sample an object for tiling is not working. I sampled a sphere to scale the tiling of a sand texture on another plane. Any ideas?
Maya 2015 isn't showing the "For the Suite" including Maya option for using the 3dsMax interaction mode as described on their help. Any ideas? Edit: Max has the same issue: Was interested in cross training from 3ds to Maya and this might ease the transition. If it works.
As an effects artist for video games I keep coming to the realization that we are heavily dependent on tech/rendering and my lack of knowledge in this particular subject frustrates me quite a bit. I am looking to dive into shader writting (yes... code) for games but I don't really know where to start. There are TONS of…
Hi, the team behind Airborn is searching for a coder, or well humm lets call him Scripter, as unreal doesn't support custom code. The interested person should know how to script in Unreal. Right now the team consist almost totally of industry people, and because of that our coder is currently crunching like hell and we…
Not sure if my process is right for painting in NDO mode. I created a plane in max exported in tris as a obj. Created NDO file with the mesh. Added a new sculpt layer and opened up the 3DO and within the window of 3do I do not see paint on there.
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So yeah. Why is it that my dynamic lights look passable in DX9 mode, but as soon as I switch over to DX11 everything looks like excrement? I'd really like to get this fixed. DX9: http://s20.postimage.org/7tk28754b/DX9.jpg DX11: http://s20.postimage.org/z5fb9j9uz/DX10.jpg
So I have this weird light coming from underneath my meshes. I built everything and it's still there and when I delete all my spotlights etc it turns dark (of course) but the bottoms of all these meshes are still lit up for some reason. Does anyone know what might be causing this?
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Hey guys, iam new to SD and i want to test a few things. but right now i got the first problem. i choosed the pbr spec/gloss set for start. but i also need a height output. i saw on the previous versions of SD that i was possible to add output nodes directly under craeting a "new substance" tab. how can i do this now?