So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
anime con here in san jose, may 27-30 http://fanime.com/ i haven't been in more than a few years, but a few friends are goin, as well as a polycounter or two that I know of. Not a *huge* anime fan anymore, but figured it'd be fun to go again. Anyone gonna be there to meet up?
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
Hey Polycount, as I was digging through my pile of old 1 & 2 gig flash drives full of old school work, I happened upon one of my class projects. Watch, enjoy and have a laugh on me. This was done by myself and my three friends around 2010 for one of our classes (Credits in video description on YouTube) This was all hand…
Loot exactly at 6:50! http://youtu.be/7mddMqjfOdM?t=6m49s For s ps1 game this hols up pretty well. Final Fantasy 7 and 8 had alot of these and they always felt epicly amazing! Or just look st the first 2 mins of this video! [ame] https://www.youtube.com/watch?v=uqOWczQ0YfI[/ame] These were the first (and only to my…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
hello guys i have a question as i mentioned in the title how i can do that can i do it directly in the UE4 or in Maya ? plz help me how i can do that....... and i have my character rigged and ready for the animation
To be more specific, when the player dies he is respawned back to town, where he is then reborn from inside the ground. To make sure the player doesn't get bored too quickly, I sped up the 'getting out' process a little bit. Would love to hear any criticism to help me improve though! https://youtu.be/9wBgHVVxIMI