Could somebody share an experience please. For example I have Photo+depth pair from Reality Capture and want Sampler to get rid of small shadows ,make the height from photogrammetry less blurry and get rid of typical photogrammetry artifacts. Sampler turns unresponsive then makes something crap looking not even close to…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
Hey Polycounters, i just want to ask you if anybody knows some really good Tutorials for Particles. The most Unreal YouTubers are covering standart stuff which are already covered by Epic. For example a Beam Emitter. Seen thousand times and not really helpful anymore. What about more advanced stuff. I think its more a try…
Hi there, Unfortunately, our main icon artist has had to drop out due to his real time job so we are searching for another. This job is to make ability and item icons for our MOBA game "Circuits and Shields". Payment will be done per champion (usually 5 icons) or per item icon. These icons need to be extremely high…
- Is there a way to mirror UV's across a XY/YZ/XZ plane, like the symmetry modifier? For example Let's say I have a 6 sided die, with each face of the die being composed of 10 polys. Let's say I organize the UV's on the 1 face. Is there any ways I can have max auto organize the polys on the face across from it (the 6 face,…
Hey guys got a question for you. I made a model, edited the vertex normals a bit so it looks more like its a high poly object. The specular highlight for example is tighter vs the "smoothed cube" stretchy highlight and what not. Now whenever I edit a vertex' normal in Maya it automatically smooths it. For example I made an…
Finally got my computer back up and running, so now I can resume learning 'bout polygons again. HUZZAH! Anyhow, my question/inquiry-type-thing is this: Where would I find tutorials/guides/tips on modelling extremely low polygon characters? The ones that I have found are either not true low poly (As in 1,000 polygons. Not…
I worte a shader for 3dsmax viewport and you can view the result here: As you may know the character in screenshot is modeled by Ben Mathis(http://www.poopinmymouth.com/).Thanks for Ben's agusturinn therefore I can use it for my shader's test and example to let you play with shader. File size:48.6MB File format:3dmax9…