Hello, I wanted to share my latest project with you. It's a unreal engine game environment. Here is a youtube link: https://www.youtube.com/watch?v=v4c7S6oHWz8 https://www.artstation.com/artwork/B1q1Qk I would like if you guys could give me some feedback
Hi I have been working with BlenderGameEngine for 5 years now and I need to switch to unity right now, I have hired someone to teach me unity using team-viewer. everyone mentions the game engine he uses, so we discuss it and learn from each other.
I see people mirror textures right down the middle pretty often, particularly in faces. I've always assumed this was a huge no-no because some game engines will miscalculate the specular info and create gnarly seams. But as I'm seeing it more and more now, is it a UDK-exclusive issue and most other engines support it just…
Hi guys! I started working on an engine, currently working on high-res version. I recently switched to Modo so i'm still adjusting to Modo's modeling tools. I'm trying to figure out what more should i model in or which parts should be tweaked more. Any feedback/ suggestion would be very welcome! :)
thanks for explanation ...well I will try a alpha on the next one ... and thanks for the link ... the engine actually don't allow normal or bump even specular..it is based on directX 7 technologie ..it's possible to get adding some DLL to it or wrap a secondary 3d engine to it but for the moment the programmer will not go…
great detail work, however the mesh doesnt look very sound for an engine.. i see n-gons on the wheels and parts of the body, i dont know how badly that would effect the game engine, or if the engine would automatically triangulate a model..but i'm sure you're well aware.. that's the only thing i see, really.. the from,…
I really recommend moving your rendering to a game engine right now, be that Marmoset Toolbag, UDK, Cryengine, etc. Nothing beats showing off game art in an actual real-time game engine renderer. You can also tweak your specular/gloss better in the game engine as opposed to a Maya Render (unless you've nailed down or have…