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mirroring UVs?

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I see people mirror textures right down the middle pretty often, particularly in faces. I've always assumed this was a huge no-no because some game engines will miscalculate the specular info and create gnarly seams. But as I'm seeing it more and more now, is it a UDK-exclusive issue and most other engines support it just fine?

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