I'm glad you have it fixed but I'd usually advise against making that sort of change in engine if it can be avoided. This is mainly because If you decide to re-export that asset the change will be lost but there's other ways it can create a pain point later (animation, using the source file as a template for other assets…
My personal favorite right now based on graphics would have to be the Crysis engine though Unreal 3 and the Bioshock engine run pretty neck and neck in abilities as the Cry 2 engine . As far as user ease goes I would have to say that from what I have used Never Winter Nights 1-2 engine is pretty much universally regarded…
im wondering for a good engine to start out to try and learn the physics engines and such, but not sure what to use as starter and what is easiest to learn. if anyone could help that would be great (starting a game soon)
Some engine use Roughness (Unreal, Blender) others Smoothness (Unity). It should be written in the documentation of the engine, but is also apparent from the parameter name. Roughness is the opposite of Smoothness. So with Unity using Smoothness, it's to be expected that the result you get is different/inverted Smoothness…
Ok, on a technical level, the best engine that is released(so Unreal 3.0 doesn't quite count yet) is easily the Doom 3 engine. The source engine has nice physics code, but the renderer is pretty average. In fact it looks as if little has changed since the HL engine other than adding some better game art and a few…
I was wondering if anyone here ever has used City Engine for constructing roads for games. The engine looks easy to create cities on the fly and you can export to 3ds max. [ame] https://www.youtube.com/watch?v=UOPjlur4uhI[/ame]
Hello, This is my latest asset created for Unreal Engine. The fairy treasure chest is suitable for any sort of medieval/RPG style game. CGI Renders Unreal Engine Unity3D Engine Here is the download link: Rugged Chest