Triangles is the "real" count. If you have it set to "count polygons", it will treat quads as a single polygon (which they are) but a quad is made up of 2 triangles.
I think this idea is great but may be too much restriction for the other guys. lets see what they have to talk about it Should we restrict the next month to one hero? the good side is that everyone will learn a lot by seeing the others work in progress, like how to work with the color scheme, poligons limitation for the…
I think this is looking really cool, but the one thing I wonder about, and this is sort of just a general observation about hand painted projects I typically see on Polycount. Often, it seems that a hand painted project goes hand in hand with a low poly asset. And I get that because in the past most games that did the hand…
@perna hey slow down man! :) i hope you don't think anything i said was directed to your posts. i was addressing the OP only with my post. i'm a modeler/sculptor. and it may seem odd to belittle modeling by saying that it uses a simple tool set. but looking at the whole pipeline from modeling to rigging, animation,…
I thought to duplicate the hair polygons but that will increase the polygon count also I suspect it will create problems if someone will try to animate the hair using cloth.