Thanks for that, could you also set the modifier so that it would do the same (or better) like the max chamfer modifier does, i.e. apply the chamfer on selected edges, 0.5 tension (sharpness) and maybe set some other parameters to get the best result and run for prop in getPropNames $.modifiers[1] do format "prop: %,…
Just throwing a random guess out there, but my guess is when you sort shellArea, you are losing the indexes of the mesh, and that's why it isn't working as expected. If I were to do this in Python, I'd instead do something like this: # Assuming that getUVShellArea is a Python function. shellArea = getUVShellArea() #…
similar to the tangent stuff, you could encode per vertex a "mirror axis" to make object space maps that are mirrored. Though I am unsure if this has been done before. the artefact thing is indeed true, mostly you have XY from -1 to 1, just like objspace, but Z normally is 0 to 1 however I also think most software you use…
Here is a Work in progresss on my Rocks , Those are Cliff Rocks , actually only 3 Rocks ....Rotated and placed in different positions .... polycount is around 1000 polys per rock so may be I can make a lod level at 500 ? Worth it or not? Also I used a tiling of the texture with smart seams positioning on the rock , instead…
Hey there PolyCount, i'm just posting this because it's the first time ever i've actually attempted an environment digital painting, I have no background in art or anything like that and this is for my college course, besides all the 3D modelling we have one lesson a week which is concept art and our task is to create 3…
I've had similar problems when trying to generate a HM from nDo2. The only work around i could seem to find, is go through the layers 1 by 1 and hide different layers then generate. I found its usually one or two layers that don't want to play nice and ruin the results. Especially normal's generated from a photo. Doesn't…
I will focus on 3 issues for now: 1 - You really need to pay more attention to proportions and sizes. The concept room seems to be roughly square while yours is very wide The platforms are between 4 and 5 meters wide with the lower area varying between 3 and 5 meters. The angles of the platform shouldbe a strong 45 degree,…
I daisy chained some commands together into a script that MIGHT help with automate the manual process a bit. It isn't anything too complex and there might be better, more advanced ways to generate the needed topology but this should get close to the same results you're getting manually. When executed it does the following:…
After watching the film Moon, (Great movie btw, definitely check it out if you haven't done so already!) I have decided to take it upon myself to create a mini-environment from the film as a strong portfolio piece. I plan on using the UDK engine to implement the scene. I've wanted to make a sci-fi environment for awhile…
League of Legends is looking for Player Support Technical Specialist Position! The job description will be posted below: Location: Redmond,
Washington Hours: 40hrs, 5 days a week (1pm-10pm, Thursday-Monday) Pay: $14 hourly Duties: · Respond and address player problems in a
timely manner. · Support and engage players in a…