Hey there PolyCount, i'm just posting this because it's the first time ever i've actually attempted an environment digital painting, I have no background in art or anything like that and this is for my college course, besides all the 3D modelling we have one lesson a week which is concept art and our task is to create 3 final rendered pieces, 1 of an environment, 1 of a character and 1 of a prop and I REALLY want to get it right.
So any advice on what to do, because I really don't know the workflow or where I go from here.
EDIT: I should probably explain what you're looking at, oops. It's meant to be you're looking through a hole in a tree down at a small city situated underneath a large tree.
Replies
When I start a sketch like what you have I usually start in value with my focal point having the most value contrast, and just building from there.
From there it's just a lot of building up. I'd suggest to work really zoomed out, and when it looks great, zoom in till you see things that need cleaning up, then fix them and so on till it's as polished as you'd want it.
Good luck!