Yes, before conversion of course. The only matter is to set right axis order , Y or Z up etc and directions. Xnormal , SD,Mari etc assume it differently For Cycles in Blender 2.7 and Xnormal I set +X +Z -Y for example. SD seems does it just same way as any Y up kind of soft. In fact for such a simple geometry OP sowed you…
After 15 years in Max, I'd been messing with 2.80 on and off all through 2019. Finally completed my first production scale project in it back in February this year. It's a real breath of fresh air working in Blender. Feels so much more modern than Max. There are still some performance issues that are known and being worked…
I have a full time job in a non related CG field and regarding CG i sell assets and do some freelancing works on the side. I'm specialized in environments ( real time ) and my setup is currently this: Maya LT 2019: subscription 317 € per year, has everything that you need if you are not a FX artist ( it doesn't have…
Grab it here! Changelog from Teddy: Hi everyone! 2.0.2 is now available for direct download. :smiley: The biggest focus here is on stability, we've tried to fix every crash that's been reported these past few days, but this build also includes a whole lot of Smart Material updates. The full changelog below! - Added 3 new…
@rens: thanks brother! always great to hear from you. :D @sectuars: dude the rabbit is so awesome. i can listen to those guys all day everyday. "moder leper" and the "twist" tear me down to nothing every time. and i got together and rocked some gameswith you crazy bostonians! very awesome to start putting voices to players…
I think you need to look less at fat people, and more at strongman/lumberjack types: These aren't the speedo wearing muscle men like Arnold. While they aren't as apparent, they have a lot of big musculature under their skin/fat. They are more barrel chested, and some have fairly large bellies too. With all due respect, if…
Where his pecs meet his arms looks funky. Normally there would be more separation and they'd insert under his deltoids higher up. So more of a U shape for the base of the pecs rather than straight across. Then on his back you've got a similar thing going on with the teres major/minor - those don't run into the arm that…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
I'm not a super expert but from what i know if your model is for a movie= pre rendered with a software like Arnold, Vray, RenderMan etc. the pipeline goes like this more or less: - Model the High Poly "without any polygon limits" ( of course, don't add details that won't be seen by the camera and don't subdivide the…
Hello Ace, Well I used this reference when I wrote my post above: http://2.bp.blogspot.com/-yyywUujOFY8/TxY597gxqtI/AAAAAAAAAP0/NNzf1u1Pwe8/s1600/fruits_peaches-5531.jpg so I thought that to help the "whitish" effect on the edges, which again you can derive from fresnel (incidense) values. I would use a suble reflection…