When I attempt to use the GoZ plugin here at work I get the message Script execution failed for "/Users/Shared/Pixologic/Gozapps/Modo/GozBrushfromMOdo.py" Error evaluating script: Unhandled exception @<string>: line ...tring>: line 227 / <string>:line 300; {errno 13} Permission denied:…
I've been trying to bake out a normal map in Marmoset Toolbag 3.0.3. I have my baking groups set up nicely and I'm still getting intersection errors. Does anyone know what's going on?????
When trying to export a view model reference, I get the following error: Writing Meshes... * "bip_hand_R" WARNING: Could not get a material for mesh "bip_hand_R". Skipping mesh. Assign a Standard or Multi/Sub-Object type material to it. bip_hand_R is a bone, why would it need a material? On a semi-unrelated matter, are…
I've been working on a TF2 item and I'm nearly done with the low-poly but one thing that's preventing me from finishing it are these smoothing errors. The areas of the helmet shell that are chamfered are making hard edges in the smoothing when I want it to be a smooth surface all over. Here's the areas I'm talking about.…
Just in case ya'll are going nuts like I did. "Failed to compile shader" error, and after some digging found it was because I ticked "MCES_Constant" under Emissive in the Mobile Material editor. 100% reproducible (well for me). Un-tick and all is right with the world. Anyone confirm wanna? UDK Dec going to iPad 16GB.
I've been trying to get my Quixel Suite working on my pc. I have photoshop 32.Bit and when launching the Suite, i get this error: Seems i cant even get the Suite to launch anything as soon as i click on their logo in the bar that pops up (Ndo, DDo, etc.). Anyone know a solution to this?
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Using 3ds Max 2013, I was rebaking an object. The normal map has changed color, dramatically. I am trying to figure out what is going on. The lighter map is wrong in UDK. I am not sure what to look up to understand this problem. I have been trying to bake cubes with different settings to recreate the error, but no luck.