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Normal Map Error Color Change

polycounter lvl 10
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Wonkey polycounter lvl 10
Using 3ds Max 2013, I was rebaking an object. The normal map has changed color, dramatically. I am trying to figure out what is going on. The lighter map is wrong in UDK. I am not sure what to look up to understand this problem.

pMWhK.jpg

I have been trying to bake cubes with different settings to recreate the error, but no luck.

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