Using 3ds Max 2013, I was rebaking an object. The normal map has changed color, dramatically. I am trying to figure out what is going on. The lighter map is wrong in UDK. I am not sure what to look up to understand this problem.
I have been trying to bake cubes with different settings to recreate the error, but no luck.
Replies
Still throwing out the liter Normal map
Failing that, export everything to .OBJ, import into a new scene and try again.
Here is the evil button causing trouble