Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
So I've decided about a year back that I wanted to dissect the World of Warcraft cinematics, and just generally learn how Blizzard works, that's the style I admire, that's the style I want to learn from, what I wouldn't give to be in a room with one of these artists, just for a few minutes. Let alone work with such…
Hi everyone, This is my first polycount post. I'm currently a student at The DAVE School in Orlando Florida and an aspiring Environment Artist. I am working on a final semester project with a 4 week production pipeline. My concept art is from the Mists of Panderia expansion of World of Warcraft but I do not know who the…
I really like your portfolio, it was one of the ones i took inspiration from when I started working on my new portfolio. The Maestros looks cool reminds me of Warcraft 3 and dawn of war your work looks great, high quality and really creative. The only thing that stands out to me is the tires on the Panther, they have no…
i'm referring to every MMORPG that isn't eve, maybe darkfall, and possibly mortal online in a year's time. i think it's crap anyways. world of warcraft was cool when it came out, but after that it's just been people trying to pull the same thing in order to earn as much money as they can. yeah, the quality of the combat…
I don't even think it matters if it's a "clone" or not I don't like these debates on "That game is a rip off of COD" or "That game is a rip off of World of Warcraft" If the game looks good, and its executed well i'll buy it, if not I won't . The Rip offs arguments are so pointless. Unless DayZ trademarked the whole Zombie…
Thanks for the feedback, guys! @Eric: I'll change the troll and add some more texture flats on the site. I had problems using the transparency in 3ds max's viewport though. The sorting just got all wrong and it looked terrible. So you liked the orc the most? It was actually done as a gift to a world of warcraft loving…
Great textures mate! Although, I'm not liking the fog on the natural scene. Usually you want it a pale blue to simulate reflected skylight. But right now it looked like it just rained. But I was kinda hoping you would go for the night scene. Anyway a great reference would be some World of Warcraft environments (yes I said…
If you want to show some variety go for another style, if you want to pop really out of all those handpainted WOW-like Portfolios stay with that artstyle you've going for atm. It's beautiful and I'd love to see it used for an environment. A nice alternate would also be something Zelda: The Wind Waker-ish or…
ah yes.. and as for the reference.. i just recently bought the Cinematic Art of World of Warcraft: Wrath of the Lich King.. i borrowed some of the anatomical reference from profile views of Sindragosa's skeletal studies.. so perhaps i should look further into translating the anatomy from a fully matured dragon to a baby a…