Hi all, thanks for taking the time to look at this. We're looking for an animator to help polish some animations from motion capture. The tracks are mostly cleaned up from a noise and jitter standpoint, but there is some work to be done with foot placement, hand animation, and making everything look more polished…
UNANNOUNCED STUDIO Southern California Leading developer of cutting edge action/FPS games is opening a new studio in the Southern California area in early 2005. This group is looking to staff a highly skilled pre-production team in the first quarter of 2005 with plans to grow the studio to around 55 people by the end of…
DSG Inc. Looking for Lead Animator (MMOG) Lead Animator You must work in Maya. Must have Pixar like ability, we are looking for the best only. Job comes with stock options. Job comes with medical coverage. You must be in house (office), we will be located in the Bethlehem, PA, local area. We offer competitive…
Hi All We are a gamebased/eLlearning/serious games company. We are currently seeking character artists and animators for a project which is starting just now. There will be 3 characters in a cartoon/stylized render style with around 1 minute of animation (mostly gestures and looping animations) It would be preferable for…
So basically I have a model that consists of two separate objects, knight and sword. Models are animated and rigged (Blender), some bones inside the Knight model are animated with Inverse Kinematics. The Sword is just parented to the hand bone and follows its moves. The problem is that when I import my model to Marmoset,…
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I'm new in animation, I use Maya for animations, but i searched animation engines or tools about animation, so i found Morpheme with Euphoria and Ikinema Action. So, Do you think about these tools? I tried download Morpheme with Euphoria but i don't found a way.
HelloFirst of all, I'm sorry my English because I'm Brazilian and I m not speak english very well.About two years I've been training animations in 3ds max and I'm posting some on youtube. I am no professional and I do not work as an animator. Produced animations very similar to those of motion capture online and even the…
I am curious if there is a way in max to bake morph/vertex animations into skeletal animations? Ive been searching via Google, and haven't turned up anything is this even possible? I have a Catapult to use in this game engine ive been working on but it only supports skeletal animations, I ran a reactor sim on it and baked…