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*Technical Animator (RIGGER) - FULL TIME Gameloft Montreal*

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Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are omnipresent? You’ve found the right place!                   

Following the development of many successful titles on iPhone such as the Modern Combat, Dungeon Hunter, and Gangstar series, Gameloft Montreal is currently seeking a Technical Animator (Rigger) to work on its next AAA mobile franchise.

Gameloft creates games for smartphones, mobile phones and tablets, as well as new digital platforms such as Apple TV and Apple Watch. Founded in 1999 and a top innovator in its field, Gameloft distributes its games in over 100 countries. Two million new Gameloft games are downloaded each day! www.gameloft.com

Main Tasks and Responsibilities

Reporting to the Art Director and the Lead Animator, the selected candidate will be in charge of rigging, skinning and controlling animation data flow on various productions, creating high-quality content with provided tools and assets. Specific tasks include:

·         Setting up custom human character rigs, complex vehicle rigs with secondary dynamic animation, and possibly also environment FX rigs;

·         Writing utility scripts and tools to streamline the rigging setup process;

·         Collaborating with animators to design motion controls;

·         Developing and maintaining character motion and deformation systems;

·         Developing secondary dynamic systems;

·         Getting involved in R&D and tool building to improve the animation pipeline.


  • In-depth knowledge of 3ds Max (custom rig/character studio/CATs) and MotionBuilder;
  • Experience writing scripts and automating rigging processes (Python/MAXscript);
  • Preferably at least 3 years’ experience in a professional production environment;
  • Experience with setting up state machines and the procedural animation pipeline;
  • Experience in setting up custom rigs for characters/vehicles;
  • Good understanding of 3D FK/IK skeletal animation systems for both control and deformation of 3D characters (stylised and realistic);
  • Experience with secondary animation systems (including clothing/hair simulation) preferred.


In order for your application to be considered, you must submit a portfolio or other samples of your work (demos, images, animation, websites, etc.). Please make sure to provide us with the address of your website or portfolio.

Please forward this information to the following address:

[email protected]

Only selected candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.

Why Join the World of Gameloft?

·         Because you want to take part in the rise of a dynamic, stimulating, and captivating sector!

·         Because you want to be part of an exceptional experience, within a company that is constantly growing!

·         Because you want to work within a team made up of people motivated by, and passionate about, their field!

·         Because you want to work with talented people who are industry pioneers!

·         Because you love the idea of expanding your horizons within a cosmopolitan corporate culture and sharing your know-how with colleagues at the other end of the Earth!

·         Because you want to work with renowned partners and clients such as Apple, Google, Nintendo, Disney, Marvel, and many others!

·         Because you want to push technology to its limits – to succeed at creating console-quality games for mobile phones!  

·         Because you’re in search of great working conditions and benefits, all within a modern, friendly space!

·         Or just because you’re looking for a great place to work!


If one or more of these reasons speak to you, don’t hesitate to apply now!

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