I am curious if there is a way in max to bake morph/vertex animations into skeletal animations? Ive been searching via Google, and haven't turned up anything is this even possible? I have a Catapult to use in this game engine ive been working on but it only supports skeletal animations, I ran a reactor sim on it and baked it to vertex animations but i need it in skeletal...any help or a point in the right direction would be awesome. Thanks in advance guys
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Would it be difficult to just make a new simple rig of bones and use the same Reactor sim setup to bake the animation to the bones instead of to the mesh?
I suggest using Jim Jaggers Align Animated script to align and key the bones to the attachment constrained points.