@Alphavader To be honest frame sheets are very plain and personally I don't really use them. If you can I would recommend using a real sprite sheet as in a sheet where all the sprites are packed in their most memory efficient way. Not sure if you knew this already, but ShoeBox has also an CSS export option inside the Pack…
Super cool to see all your work on this. I have also had to deal with the whole xgen file into a metahuman mesh before and it's not fun :p But your results are looking great! For the SSS thing, I agree that the default metahuman material is a bit waxy, but you can edit it in the actual material: There's also edits for spec…
I ended up contacting Marmoset support to figure this out. This ended up being an issue with Marmosets current inability (as of at least Nov 2022 when we had this discussion) to pass SSS through meshes whose sides consist of multiple materials. These dragons have multiple udims assigned to them. For example there's one…
I recently spent some time breaking down our entire process for the development of Mission:ISS, specifically the exterior of the space station. This is my first time going this in-depth on a topic so I'd love to hear everyone's thoughts! You can view it on the our webpage or download the PDF version that is attached. It…
Hi guys, I'm not sure what the problem is here but I'll explain it as best I can. Maybe someone will have an answer because I am perplexed. I'm using zbrush 4r7 64 and recently have had an issue wherein it complains all of the time that my drive is full (My C drive is a 128gb SSD). I continually am freeing space on that…
The Backwater Gospel - Animated Short - Animation Workshop 2011 - BAD ASS! Saw this today for the first time and it is amazing work. It reminds me of a piece that somebody posted up on Polycount ages ago but I can't remember who it was that did the models. http://www.vimeo.com/17914974?pg=embed&sec=17914974
Hi! I'm having some problems to render, that i don't know what i'm doing wrong, i already read the documentation, searched how to do and everything and i don't know what i'm missing. i'm trying to render on vray using BRDFAlsurface, but my map does not appears right >render (all the skin get this weak color) >maps (all in…
You Kick Ass is a custom 3D printing company where we make action heroes with custom 3D printed heads that look like the customer. We are about to be featured on ABC's show Shark Tank, and need to expand with more artists in-house at our location in Bellevue, WA. We use game pipeline-based custom tools built with Unity,…
i really interesting with any epics teamfight! and love baron fight the most! i tried many ways to show us season8 is coming, but i've failed so this idea come to me: the Baron fight in his new skin ( championship skin) The fight decide who will win! i have pushed much effort on this scene! and dont know if it's good…
So my goal is to do a very nice render of a character in Maya using mental ray. However Im dealing with some serious complications when dealing with layered textures and layered shaders. So the character that Im making is a Centaur. Meaning that He is half man half horse. However the only way that I could get this to…