Hey guys, quick question regarding rendering in 3ds max. Is there any simple and quick way of rendering a 3D asset with wireframe on? So I can get a nicely shaded render with still visible polygons etc.
Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
I've fixed this before, but I can never seem to remember how. I'm rendering with Arnold 5, Maya 2018. When I render the shot out in Render view it looks fine. But when I save the image as a JPEG afterwards it looks black. I have 'color management' turned on as I render. Right is render view, left is what I get after saving…
im using maya 7.0, what render globals should i be using to render game models? what light setup? the models look good in the viewports, but when rendered they lose crispyness and brightness...