Use either "shaded" mode instead of "Realistic" or turn on progressive refinement. The grainy transparency is a result of "Realistic" mode being essentially a progressive renderer, which refines the output over time/render passes. For editing and modelling it's best to work in "Shaded" mode, for lighting it's best to use…
Hi I'm a recent graduate and am applying for 3D artist positions. I haven't gotten any returns or interviews on my applications. I am currently working on adding realistic assets to my Portfolio but haven't added any so far. I would like to know what I can improve on to make companies want to hire me.…
To show the high res textures you need to set the viewport to "Realistic" and then go to Views > Show Materials In Viewport As > Realistic Materials with Maps. Have you tried this?
The sculpt is looking nice! Are you planning to go in a cartoony direction or a realistic one? The sculpt suggests realistic but this type of environment would be great in a TF2 or WoW style.
DAMN Rens!! \o/ Did you PAINT that photo-realistic beauty?? That's a lot of love that went in there! If you painted that hair, than that's CRAZY realistic! :O Awesome!!