I recently developed a Borderlands-style character which required some hand-painted textures. I am more used to using photoref instead of hand-painting, so I improvised by starting with a photo and then using that as direct reference. I start with this photo ref of pants: Then I use that base to hand paint the…
Ok, Well I've hit a breaking point and need your help. Basically I am going to be working on some hand painted textures over the next few weeks. Currently I am texturing a tentacle (don't ask why) but I haven't the slightest clue how to paint a transparent looking skin (and I cannot add any funky shaders) Here is the piece…
Hello everyone I'm now in the middle of trying to paint my model I made in zbrush. I've seen alot of artists get cool results from painting in zbrush but i think my texture work is lacking and i cant seem to settle on a good color scheme. Can anyone give me advice on how to properly texture in zbrush? Also if you could…
Hey all. I just gave the first 3 videos a second look and noticed something. During the second one (detail paint 01), when the guy starts painting, he first paints diffuse info (scaley leather bag style) that he picks from a texture he loads. Later on he turns on the bump, mich makes the material much more believable. BUT,…
thanks a lot for that, that was one of the problems i was having in x64 anyways i played with for few hours and the painting some what serves its purpose. that is if you want to mainly fix seams and do minor texturing. i noticed some bugs that stopped me from doing a full blown texturing. the texture connection was buggy.…
Ok after rechecking all my textures, mesh, etc. It seems that the problem was only because at some point I changed my UV position of the part behind my pants :# ... Sorry for wasting your time. And thanks for looking with me what could have gone wrong.
Hello there! I'm really trying to get good enough to go freelance with environment and props and i'd love to do it in the hand painted style. With that in mind, i'm going to try and paint this house (model based on original concept by Arthur Gimaldinov) using tileable and unique textures. Please, PLEASE help if you can and…
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
Hi Im wondering if there are any good scattering/object painting plugins for 3Ds max, kind of like object paint. Object paint is not an option as it gives me bad and innaccurate resaults. Its mainly to paint leaves on branches etc. Edit, i just noticed that 3Ds 2015 has been released. I have also heard it comes with some…
Im having a problem with object paint. Im making some leaves and such, but when i paint them on a branch, they are allways a bit offset. Alot of them are still floating and not attached correctly into the branch. Pivot points are at the bottom and where they should be.