Founded in 2010, MediaCraft.video is an award winning 3D Animation and Game Assets Production Company. We are the authors of one of the most spectacular 3D projection mapping shows in the world, including The Biggest Projection Mapping in the World on 40 Skyscrapers in 2019. We never do the same thing twice and our team is…
Armature Studio is looking to hire a well experienced contract VFX Artist to design, create and implement amazing visual effects for our games. The VFX Artist will work closely with the game designers, engineers and other artists to create visual excitement in our games, to enhance the player experience. Relocation…
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
Armature is looking to hire a well experienced mid to senior level VFX Artist to design, create and implement amazing visual effects for our games. The VFX Artist will work closely with the game designers, engineers and other artists to create visual excitement in our games, to enhance the player experience. Relocation…
We are seeking an experienced Shader Programmer/Developer to join our multi-disciplinary team to work predominantly on tools, pipelines and graphics systems to support the team producing digital art. The Studio:Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com),…
We are seeking an experienced Graphics Engine Programmer/Engineer to join our multi-disciplinary team to work predominantly on tools, pipelines and graphics systems to support the team producing digital art. The Studio:Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris…
Oh poor, neglected sketchbook! Did a few more bi-monthly environment challenge projects recently: Projector from Prey, based on the concept by Dmitry Sorokin model Used a bevel modifier on simple geo for the highpoly, combined with floaters. To reduce skewing when baking, support loops were added to the lowpoly using a…
We are seeking a committed Technical/Environment Artist to join our multi-disciplinary team to work predominantly on 3D environments, materials, 3D visual effects and performance optimisation. The Studio:Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com), an…
Got around to finally implementing a neat Niagara particle effect to simulate blowing sand off the sharp curves in my dunes :) Included now is blowing sand and slight god rays to hopefully draw the eye but not be too distracting. I can't take credit for the god rays however as that is "LazyGodRay" by Devin Chiu made using…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…