Hello Polycount!I've just started working on my second 3D character sculpt. I usually keep everything to myself while im working on a new project, but I realised thats just dumb. So I want to share my progress on here and get some valuable feedback throughout! So I drew this small bust a while back and decided to make a 3D…
Here's a character I first created back in November 2013 that has under went many changes. Here, I was still pretty new to using a cintiq so I tried picking a brush and just ran with it. Here, I completely changed what layers I was painting on. I also started exploring brushes more. This was done with a hard brush with the…
Hi all! I figured it was finally time to start turning some of my zbrush character sculpts into actual finished game models. I worked on this little guy in my spare time during my last semester of college, and am currently in the process of making the low-poly. (I actually had started it in sculptris originally, and then…
Hey all. I've been working on a game for the past few months, and have been having some trouble adjusting my high-res character modeling skills for lower poly stuff. (You can see examples of my high poly work here). I've been trying to find some clear numbers on what games of various quality-levels tend to have in terms of…
Hello! So my next personal piece is going to be a modular scene inspired heavily by fantasy artists, such as Sean Andrew Murray's Gateway world and Harry Potters diagon alley. Sean Andrew Murray: Harry Plopper: The last time I attempted an environment piece was almost three years ago, so I'm going to be making a lot of…
Hi Everyone, This week's brand new music tracks are: On my Sci-Fi 14 page: "CYBER INNER CITY" - So sad…but maybe useful for a cut-scene. You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Cyber-Inner-City.mp3 And download it here: https://soundimage.org/sci-fi-14/ On my Chiptunes 5 page: "THE…
I should have been clearer there. There are three games - Gobliiins, Gobliins and Goblins Quest 3. They were developed by French studio Cocktel Vision. Very surreal and very French.
You might want to switch out gobin for keen, as valve is pretty much avoiding goblins and orcs. But otherwise that looks like an awesome courier. It'll be interesting to see how that fairy dragon comes in play for the flying version.