I think you need to reference existing armor suits (or fabricated for Movies, like the Pacific Rim rift suits) to see where exactly wear and tear builds up. Same goes for the gun. My overall impression is that this was just run through dDo and called done, without a large amount time spent on refining and redefining…
Hey Folks, My next personal project is a fun one ofr me. It is based on the concept by Serge Birault called 'kali Body armor'. I'm excited for this project because I haven't working on a sci-fi project before and certainly not a hard surface one.
Artstation Link: https://www.artstation.com/artwork/YKe2Rd I've been working on some modular horse armor for the Shokuho Mod, A total conversion mod set in Feudal Japan for the game Mount & Blade: Bannerlord. This was a really cool experience finally trying my hand at some armor pieces and taking everything I've been…
Hey fellas, I know Zmodeler's been used a lot for robots, props and other stuff. When I was cruising the 2014 recap collection I came across some really killer concept work from Daven for Smite and I was wondering if Zmodeler could be put to use to create some 'clean' geo for this style of armor. I know before 4r7 I'd just…
Creating some armor pieces for my portfolio. The character here is old, just putting the pieces on him to see progress. No textures yet, and geometry is not yet optimized. Some clipping in this SS but oh wells.
Client wants me to rig his 8 armors with UMA 2, I'm currently using Autodesk Maya 2019, can I rig it with my application and export it on UMA 2? Can someone tell me how does this works or what's its pipeline or should I just rig the armor normally to joints in maya then export it as fbx. Thank you.