Hi! Is there a better tool to create UV snapshots than what's in Maya? I would appreciate recommendations. I'm tired of constantly closing holes by hand in Photoshop so that I can then use magic wand selection to create masks. I know I can use "anti-alias" toggle in Maya, but that's another can of worms that gives…
I'm almost done with making low poly of my car and now I'm thinking about unwrapping the whole thing. Even though it's the most complex model I've done unwrapping it has been quite easy so far. But I'm worried about packing UVs and saving precious space. So how would you approach this? Are there any tricks to save space?…
Texture format and bit depth for the normal maps? Also why is there a world-space normal map in Painter? Edit: I don't see a shading seam in Painter, maybe you forgot to attach that screenshot? I do see the normal map alone in Painter, and there is a color difference along the UV seam, but this is a necessary thing with UV…
So I made a high poly mesh in z-brush and then a low poly mesh in 3ds max, and I just want to ask how do I make it so they both have the same uv maps? Thanks a lot- I-ninja
Hi guys Dont know if this is possible, but ti would help me alot if it is.. I have a bunch of objects to unwrap, objects such as chairs that have varied amounts of complicated bendy tubes. What is the easiest way to unwrap them so the result is a straight row of UV's? I would have thought creating a shape path and trying…
So im working on consolidating a bunch of different objects onto a single texture sheet. I selected all the objects added a unwrap uvw modifier and rearranged them so they all fit into a single sheet using uv channel 2. Now when I do render to texture the diffuse transfers over fine, but the normals go to hell. First I…
From Polycount wiki: " Visual Packing Guide If you want a visual guide when creating your UVs, one easy way to see the spacing is to use a checker as the background image in your UV editor, with each checker square set to the padding width. For example to get a 4-pixel-wide checker on a 512x512 image, tile the checker…
Hi everyone For me it's time to unwrap my mesh but I have a little trouble. I have some green area in my UV element The face is in place it's not a hole...>___> Something is weird but what ? Someone can explain to me this little mistery. T__T
I just wanted to announce that I've updated Nightshade UV Editor to 1.3 and that it can be downloaded from Creative Crash. DOWNLOAD: http://www.creativecrash.com/maya/script/nightshade-uv-editor New: -Manual added -Randomize shell functionality added. Randomizes shells on an individual shell basis! -Snap shells (9…