Generally baking maps from highpoly sculpts(Which is what I'm assuming you are wanting to do) uses raycasting to transfer details from the highpoly geometry onto a texture map based on the UV map of the lowpoly meaning that only the lowpoly actually needs to be unwrapped. Im n kt too sure myself but I think thyere is a way to transfer from UV to UV as opposed to raycasting but I dont know what itd be used for :P
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You can unwrap the lowpoly and smooth and the uv's will transfer.
and just bake detials from it to a unwrapped lowpoly
Thank you guys now I will look for how to do it