I'm not sure which vertices you are referring to since none are selected, so I'm going to assume you want to close the hole in your mesh. You can use a couple of different methods (among many) to close up a hole like that. Edit Mesh > Append to Polygon tool will draw in a polygon between edges but may produce ngons if you…
So do you want each edge to be its own curve then? CreateCurveFromPoly will try to combine adjacent edges if the curve is possible and ignore the remainder. The following code will generate one curve per edge but will not attempt to combine adjacent edges: {string $edges[] = `ls -sl`;$edges = `filterExpand -sm 32`;for…
That pinching along those edges are a classic case of hard edges without a break in the UVs. For optimal performance you want as much of your model in 1 UV shell, and as few hard edges as possible. A nice guide to learn this: -Keep everything in 1 UV shell as long as it doesn't create stretching. -Have no hard edges at…
Greetings to all! I'm kinda new to the whole subdivision modelling thing. I've spent a lot of time going through a ton of tutorials online and modelling up nearly every shape I consider interesting. I've also gone through the entire "model dem shapes" thread posted here, which thus far has been an amazing learning…
hey, just a quick question regarding open edges... When I ran my STL check on my high poly model, all my errors were open edges. Firstly I wanted to ask - why are open edges an issue? And secondly, I wondered if it is acceptable to have open edges on floaters. I found with some of my floaters, leaving the edges open helped…
Hi! I'm having a great time with the Quixel suite but I do have a problem that I need help with. When I attempt to apply "Edge Splatter" to my model the edge splatter traces along the normal map padding edge and not the actual edge. The normal maps I use have several pixels of padding and I am now seeing things like this…
This is driving me mad. Just as the title states. I've been using this same workflow for ages now without any issues or hold ups, but for some reason out of the blue it decides to mess up on me. I get this.. From this.. And here's a quick render I've tried resetting the xform, i've tried baking out in 3ds max as well as…
Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
Hi so I was wondering if I could get an opinion on something. When you finish your model and about to export it, is it a good idea to sometimes remove extra edges. Here I have an example incase I'm not clear. You see I have these two boxes next to each other and they have it where lots of edges to it. Now if I wanted to…