DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Hi! My name is Paul and I am 23 years old. For 3 years I've studied at Gdańsk University of Technology majoring in Control Engineering and Robotics. My passion has always been computer games and their creation. Recently I was undergoing practical tests for 3D Generalist's position in Bohemia Interactive and Keen Software…
Thank you very much for your response, BagelHero! :) Animation is planned from scratch within the Blender environment (Rigify or ARP) indeed, I might port it to Daz3D and Unity afterwards, eventually, but it is not of priority. I can still rotate the lower arms and hands more inwards, thanks for the tip! I consider it as…
I understand accomodating for a substantial critique would be way too much of an inconvenience at this point, but for the sake of possible insight/future endeavors I'd like to share a few thoughts: I personally have a big problem with the discrepancy between the attempt to stay authentic to the original style (colors and…
Who I don't really know much about 3d modelling. I tried different software ages ago and 3ds max was the only one that I could use to create models without reading anything or using tutorials. I got 3ds max 2011 long time ago but haven't really done anything with it until now. What After spending way too much time to…
Didn't read all thread.(might later) Tips, some people's profiles have guides tips tut's you might find useful instead of stumbling upon a technique you worked into while you are learning. Basically learning very useful things at the start are probably more beneficial than learning brush strokes on a highly subdivided…
This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
Some avenues of improvement you can pursue: -If you haven't already, just keep pursuing 'traditional' anatomical practices through sketching from reference and real-life. Google images exists of course, but I also found BioDigital to be pretty helpful in exploring muscles and skeletal structures. Understanding the visual…
In this forum I have noticed that the answer to any question is "do your own research", "try it for yourself", or "the software won't make you any better of an artist". Those are all correct answers, but are they really all that helpful? In my mind I think when you give someone an answer like that you are making an…
Howdy folks. I've been doing 3D since 2015. I had a wonderful networking event last night where my old teacher suggested I get on Polycount.... Well, I've been working on this sculpt for a few days and I wanted some critiques/advice. I'm doing it to show off my photoreal skills and anatomy knowledge; I haven't been…