I baked it in Substance Painter then exported the textures in Metal Roughness in EXR format.It's not the texture maps, Arnold is not rendering edges soft when I make them soft. You can see the edge is clearly hard but I have smoothed the edge multiple times. It's like Arnold is not seeing the edges are soft for some reason.
I´m having a really bothersome issue with Arnold render in Maya. I have a character that renders good when in T-pose. But as soon as I bind the skin with the rig, the head disappears from both the IPR and the normal render. In the viewport, the head is still visible, has weight on several joints and all. Everything on the…
I am currently trying to render a separate shadow pass to use while compositing. I have a colored glass with a transparent colored shadow, however, when I try to use aishadowmatte to isolate those shadows out they appear as black. Does anyone know how I could render a separate shadow layer for transparent shadows? I am…
Is that from Arnold? (it's not an option on a vanilla bump2d) This was the first hit on google for me. "Enables the use of derivative normal maps. If you disable 'Use Derivatives' when using tangent-space normal mapping, the bump shader uses the tangent and bitangent data stored on the mesh. Otherwise (by default), the…
Hello everybody! I am stumped on a problem that I can't seem to find on the internet so I am coming here and seeing if I could get some help. I wanted to make Lightning in Maya and then render it with Arnold to make it look amazing, though I can't find tutorials online that show me how to do this properly. Only to render…
Hey guys! Im currently studying animation at the art institute of tampa and i was reffered to Polycount. I wanted to share some recent models I've done. These are mostly based off the Hey Arnold apartment. I did this as my first project for Modeling 2. Attachment not found. Attachment not found. This Subway car was my…
Hello fellow Artists ! With Arnold's Latest Toon Shader do you think It's possible to render similar results with Dragon Ball FighterZ Characters ? If so, any advice on how will I do it ? Tutorials you could share or experience on working with the latest toon shader ? Thank you very much
I wonder if there’s some way to change the color of the meshes with variation based on the id or influence of another object or other characteristic, but only with one material. I notice this can be done easily with the colorJitter node in Arnold although it is a random variation and It's good.. but there's a way to…
Hey, so I'm just doing my first test with displacements extracted from zbrush using the Flippednormals quick tutorial (https://www.youtube.com/watch?v=-ThBTEc8L_M), everything seems to have worked sort of, however I'm getting some weird artifacts as shown in the pic and it looks as if the lowest sub division extracted from…
Hi all. First time poster here and noob of the freshest variety. I have trawled and can't see any other examples of this issue, but indeed I am so green I may be missing the mark. I have what appears to be visible pixelation in various areas of my render (using Arnold within C4D). It seems to be unrelated to any render…