In my late teens and early 20s i got really into 3d modeling and was using lightwave 3d. my career has instead taken me back to my illustration roots and i havent used lightwave in at least 10 years. i'm interested in picking up 3d again for fun and make some items for dota2. So im wondering where is a good place to start?…
I think it s actually xgen causing the problem. as a soon as i start sculpting any hair stuff this bug/freeze hapens after about 10 mins if i am just usign maya without xgen there is no issue
Hey, I'm David Hagemann from Germany (English is no problem). I did a lot of offsite work for overseas companies over my 10+ years freelance experience. This includes Disney, Nickelodeon and Cartoon Network franchises, mobile games, web 3D games, console games and PC games. Through this I'm skilled in all kinds of styles…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
@fuzzzzzz - Yes, killing the preview handler surrogate host process will work. I'm surprised killing windows explorer doesn't. I supplied this feedback to the Windows team, and I encourage everyone who encounters windows 10 problems to use the Windows 10 Feedback tool. You can provide win10 feedback at any time by…
Hi, so as I said I am literally just getting into 3d modeling, after years of trying and failing. I have done sketchup work, but I can't really get the detail I want out of that program, so I took it upon myself to learn max. I suck. I suck really bad. But anyway, I'm trying to model the simplest thing I could think of…
There's more to it than that. When you have to shove 10 or 15 assets onto the same texture page, figure out how to share space and manage the LOD UVs it starts to be a lot of work. I've seen UV sets for prop sets take talented people a couple of weeks to put together
Hey, I am planning to create custom props for anyone interested, with a price ranging from 10-30$. -You will get to preview it before payment. -You will get to choose to have it textured or not. (Mask textures will be included also) -If you order several props, I will place the UVs in a UV atlas to save GPU memory in the…
I bet you have seen that excact same model more than 20+ times in some 3d forum or computer game- I couldn´t think of something more boring as something like that to model in my freetime. and just to proove that thousand of others did the same already:…
Hello! Student project here, looking for some criticism on my progress. I'll try to update here as I go, and hopefully improve as well :bleep_bloop: The goal here is to create a game-ready character off the chosen concept. The concept is from artist Giorgio Baroni who I found on…