Senior Level Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Hi! I'm an internet personality / meme page admin on instagram under the name of @feline.feels, and over the last few years I've been learning to DJ. I've gotten to the point where I'm ready to get out there, but before I do so, I'd like to create some strong visual branding for myself, as I'm taking my artistic career…
I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hello. The metals look really unusual compared to Substance Painter. Any way to fix this? Some additional help on making the lens look more glass like, would also be appreciated. Thanks
I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills* Key frame animation in Maya — smooth movements and expressive character…