Hello, I am located in Michigan. I need a 3D image created and suitable for my Prusa 3d printer. It is a small car part ( see attached) I can mail the part to you or can provide measurements. The drawing would have to address a small broken piece on this part. Kevin
@Eric Chadwick Isn't this just a sketchbook being blasted on main pimping which was the whole point of segregating these threads cause if everyone did it in pimping it would be a "competition of bumping threads", which was the whole point of creating the sketchbook section there are more threads where i can point this…
The title says it all. Bones are obligatory. Does anyone know technique of creation in 3ds max? Maybe some scripts to convert selected vertex to bones ? Looking for any good solution to create bone matrix. Please gyus, help me with this pain :dizzy:
Can somebody show me some examples of some low poly mouths gums and teeth? I'm creating a character of around 10k and I'm not sure how far to take the detail of the mouth. The head is around 1600 polys. I'm wondering if just a flat textured surface would be sufficient? of if there is a better way.
The NMAKER is a tool packge for creating textures in photoshop and use in 3d software in a simple way, quick and agile using it for just 1 click. nMaker is free! http://www.nmaker.com.br
How long does it take to create a realistic face.how much you spend time in hours.(sculpting and general time)examplehttps://www.artstation.com/artwork/x1X4Thank you in advance!
Hey guys ! This is a tutorial that I've created about my process for texturing ! http://www.youtube.com/watch?v=nSSZH7IcQ2w You can download it here : https://gumroad.com/l/Texturing_Tutorial_FannyVergne If you want to take a look at my overall work you can go here : https://www.artstation.com/faf…
Okay so I'm learning how to make foliage and I have an issue with my leaves. This is what it looks like when I use "shaded materials with maps", which is what it should look like. But then when I use "realistic materials with maps" so that I can get the normal map to show up, I lose the padding in my diffuse so it creates…