I will definitely have to look into SIGGRAPH for the future. My friends and I have begun to look into local meetups where we're located in the Detroit area as well. Since you said you are located in the Boston area, would a conference like PAX East be of use? Or perhaps a PAX in a different location around the country?
when improving the normalmap support for luxinia, I stumbled upong the problem of normalmap creators using different tangentspaces. Which means if your game doesnt use the same you are doomed... well slight errors will occur. This is mostly an issue for max8 as it uses non.orthogonal tangent space, which is more accurate,…
Hi guys! When you work on a face in ZBrush, do you keep the focal angle at the default (90) for perspective view? In my current face project I ran into a discussion about the general shape of the head and indeed the looks from side and front are quite different. Then again, 90 doesn't seem crazy as a focal length. What's…
Though it happened to me in a different way. My file got crashed when it was hanged while going through Shatter Effect. Location would be C:\Users\hp(User name)\AppData\Local\Temp Hope its work for you to locate the file............:-)
[ QUOTE ] Hi guys. I had started some dump work for dump game Hope I can do something with this location to make it look better. And I think you can advise me. This all is not my models. My task is make textures for this all stuff. In the beginning location was weight 38000 tris. In process i had found a lot of unnecessary…
Heya im new to rigging in Maya an was watching a guide which said all joints need to be pointing with the "Y" in the direction it shall move forward correctly. He used Component type as a selection then used "Local rotation axis" an it clicked the little axis an he could spin it. For me even with that clicked i only manage…
Finished a location concept lately. Somehow i am in a mood of making smt creepy, not sure why :) It's supposed to be a location with a Giants. I did a couple of color variations. I like to experiment with colors. https://www.artstation.com/artwork/VY3gR
Hey all, Ive started to look into facial rigging for games, and Im using a PDF by Jeremy Ernst, about his presentation at GDC. Its called "Fast and Efficient Facial Rigging in Gears of War 3". Absolutely amazing setup he used, but Im having issues duplicating it. Not surprising seeing as he works at epic and I'm just…
https://www.artstation.com/artwork/39J43E A personal project in which I tried a modular way of building a house. In the future using these assemblies I want to make a small location. Something like a Viking village, where this house could be used, maybe by the local Jarl Good day everyone!
Sort of. Since directional light sources in Blender point usally in -Z direction (in their local space) you can use that, normalized, as a direction vector. The "Edit Drivers" popup has the option to get location data either in world-space or local-space. So, by rotating the Sun object, like you would normally do to…