A WIP shot of my current scene project, made in Unity3D! Full thread can be found here ; https://polycount.com/discussion/208848/wip-unity3d-basement-crimescene
Hi, We are looking for 3D character model, rigged and animated, for our Unity3D mobile game. - Maximun polygons under 30k - Custom animations between 8-10 animations per character - Required FBX file ready to import into Unity3D - Design aesthetic, preferably Overwatch 2 style but we don't mind any creative input from you.…
yeah Ive tried unity3D , unfortunately you can only develop unity3D apps on a mac but other than that I find it to be quite user friendly and pretty powerful.
Hello all, Goldhawk Interactive is currently seeking a freelance 3D environment artist to work remotely with us on a contract basis on our upcoming title. They will be expected to model and texture environments based on 2D concepts and then import them into the Unity3D engine - the final deliverable would ideally be a…
I know this thread is rather old but I am using Toolbag 3 and Unity3d...is there a way to get sky & lighting into Unity3d. The unity package doesn't bring lighting info with it. To me that's a big hurdle and if you have re-work materials once back into Unity3d what's the point. Thanks in advance for any pointers.
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One more thing, I've found a cool and easy to use way to blend textures in Unity3D, I thought it's good to share with you guys: [ame] https://www.youtube.com/watch?v=u9lLBqObZF0[/ame] I believe it's enough for me to stop working in Unity3D right now, and continue working in 3DSMax , and then returning to Unity3D later.